

The game is intended to have an e-sports presence, and to become an event at QuakeCon. The game features leagues and ranks, and its modes include duels and deathmatch, but also team-based play. It's intended that, abilities aside, a player's skill is the determining feature in loss or victory. The abilities are based on a rock-paper-scissors system, where certain abilities have natural counters It's up to players to discover which champions work best together.

Īctive abilities can be activated with a button press, and have a cooldown between use that lasts roughly 30-45 seconds the specific length varies by champion,, although items can be collected to reduce this cooldown time. ghost walking) but otherwise the core style of gameplay remains the same.

The selectable characters (referred to as "champions") all have passive abilities (e.g. Quake Champions is a PC-exclusive, multiplayer-only game, described as a "competitive arena-style, character-based shooter." Based on the gameplay of Quake III Arena and Quake Live, it takes inspiration from the original Quake for its visual design. Lore scrolls are available as progression unlocks. The game features its own lore for each character and different dimensions.
